Very nice game co op. Muito bom jogo de Co op. Very nice game co op The way the story mode develops on you and how your partner reacts to your decisions and moral choices affects the game in Dynamic with fast-paced action and shockingly realistic visuals Army of Two: The 40th Day appears quite a video game buddy version of popular action films the sort of Die Hard. In fact, buddying with either a human or A I would only recommend this game to hardcore fans of shooters only. When I say "hardcore", I mean those who value over the top action before a well laid out plot.
Army of Two: The 40th Day is literally all action and ver Army of two 1 is so funny than 2. The AI partner is always silly u will find it when u want him go forward, or" follow me", or "heal me". I like army of two 1 very much for various warzone while 2 is only located a You're Good to Go!
There's an array of upgrades that range from brutal shotgun bayonet to bizarre bulky barrel-mounted shields to do-it-yourself hilarity soda can silencer. It's surprisingly entertaining to change your loadout, experiment with different weapons, and tweak high and low aggro guns.
And once you've finished the campaign, you can revisit any chapter with your persistent weapon locker and try even more loadouts on for size. The second element that adds replayability is the interaction you have with noncombatants. There are civilians in this warscape, and most of the ones you encounter are being taken hostage or threatened.
Saving them presents an intriguing tactical challenge. Do you blast away and hope to kill the enemies before they kill the hostages? Or do you sneak up and grab the officer, forcing his unit to surrender? Army of Two features a tactical GPS mode, which is a handy, if distracting, visual overlay that displays relevant battlefield information and allows you to spot ranking officers.
Some characters you encounter will trigger marquee morality choices. Once you choose between the two options, you'll be treated to a cutscene that shows the impact of your decision hours or even days later. The comic-book-style scenes are unpredictable and often very strange.
A choice that seems good like trying to keep a child alive , may end up with grim results. These choices are essentially minigames: small, tangential encounters that offer a small bonus but are otherwise frivolous. If you're looking to derive some sort of clear or consistent message, you're out of luck. Army of Two: The 40th Day tries its hand at moralizing, but the results range from cliche to overbearing to bizarre.
Fortunately, these sections are quickly drowned out by a cacophony of gunfire and explosions. The grin on his ally's mask says it all.
For further action free of any noncombatants, head online and do battle against other armies of two. The Co-op Deathmatch mode is essentially team deathmatch with teams of two, and it's a neat twist on the cooperative action from the campaign. There's also Control, a capture-and-hold mode, and Warzone, a mode that features a fun variety of changing mission objectives.
Online action is tuned to be more fast-paced: you can revive your teammates more quickly, and everyone is limited to choosing from the same gun loadouts. While playing with a human via split-screen or online is still the best way to play, your AI partner and the enemies clearly got a brain transplant, making The 40th Day much stronger as a result.
Enemies use the same moves and tactics that you do. If you wound but don't kill an enemy solider, his buddies may sneak up and try to heal him. However, the AI still has its flaws. Enemy soldiers don't press attacks very well. If Rios needs Salem's help, the AI might just stand around and watch while Salem saves him from bleeding out.
There also seems to be a "trigger" mechanism for some soldiers -- they can see you and you can see them, yet they still won't attack unless you shoot first. But these are occasional glitches. For the most part, the AI is much smarter and has a better sense of tactics, requiring more coordinated effort by you and your partner.
If you switch to your sniper rifle, your partner is smart enough to do the same and he will shoot when you do. If you pretend to surrender to an enemy, your partner will play along until you decide to open fire. You can even subdue the enemy and free any hostages they may be holding, allowing you to have an impact on the new morality system that judges how kind or ill-tempered your mercenaries really are.
See, you have a choice during your escape: save yourself and blast everything that moves or restrain soldiers and save the locals. If you save civilians, you'll get cash or weapons parts. If you kill them, you might miss out. Eventually these decisions add up and affect what items you receive throughout the game.
You'll also encounter "extreme morality moments," which are larger moral dilemmas that affect both partners. Nothing is clear cut in this world, so even choosing what seems like the lesser of two evils can have a dark resolution. Regardless of your decision, you'll get a cut scene that shows you the immediate repercussions and its long-term implications. I like the morality system, but it doesn't go far enough. The low-key moments can get a bit repetitive -- honestly, how many hostages can you save?
Why not put Salem and Rios in a situation where they have to choose between saving an injured woman or a child, but they can't save both? However, there's a bigger problem: at the end of every chapter, your morality resets itself.
So you can be a total jerk in Chapter 1 and a saint in Chapter 2 without your partner batting an eye unless you're playing with another human being. The visuals are particularly strong in The 40th Day. Even though the game takes place in just one location, you really get a sense of how the varied environments of the city are altered because of the gameplay.
Tactical Worldwide Operations. After arriving back in the States after numerous tours of duty, Tyson Rios recruited Alpha for his first stint as a mercenary. He plans on bringing his military-bred precision and efficiency to a new battleground. Bravo worked as a gun-for-hire for many years, offering his services to various private military companies around the world.
After a high-profile urban rescue operation in the Balkans, Elliot Salem approached Bravo with a new opportunity working for T. While we never saw him with a gun in his hand during our time with the game, Rios was frequently discussing the mission with Alpha and Bravo over their headsets.
0コメント